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Technologies

Students learn about Technologies in a range of different contexts, which include Computing Science, Business Studies and Design & Technology.


Business Studies

S2 Business (1 period per week)

Students develop their knowledge and IT skills by learning:

  • The role of a business in society
  • Money management in terms of budgeting, saving and keeping their money safe
  • Employability skills which include work place etiquette and effective CV writing
  • Enterprise which involves putting theory into practice.
S3 Business (3 periods per week option)

Students study the following areas:

  • Introduction to business in society
  • Role of departments including marketing, operations, finance and human resources
  • Influences on a business, both internal and external
  • Enterprise project bringing together the above theory into practice
National 5 & Higher Business Management

Students study the following areas:

  • Understanding business
  • Management of marketing and operations
  • Management of finance and Human Resources

Students' knowledge and skills in these areas are assessed in an end-of-year exam, which accounts for 75% of the final mark. The remaining 25% is achieved by completing an assignment on a chosen business relating to a suitable topic that has been covered throughout the year.

NPA in Customer Service (Level 6)

Students study the following areas:

  • Communication and customer service
  • Social media and customer service
  • Product and service knowledge

Ongoing assessments are carried out throughout the year to assess each topic, testing the skills of report writing, research and applying theory into practice.

NPA in Business and IT (Level 5)

Students study two units from Business Management and two units from Administration and IT:

  • Understanding business
  • Management of marketing and operations
  • IT solutions for administrators
  • Communication in administration

They are assessed in class throughout the year.

Young Enterprise Scotland (Level 3 & Level 6)
  • This puts theory into practice as pupils get into teams to start their own business.
  • This includes creating a board of directors, generating the idea, business planning and launching and running the enterprise.

Kelvin College externally assess the programme.


Computing Science

S1 Computing Science (1 period per week)

Students develop their knowledge and skills by learning how to:

  • Create animations using an animation package
  • Design and create computer games using Scratch and Kodu
  • Design and create websites using HTML and inline CSS
  • Design and create flat-file databases using a database package
  • Keep themselves safe and secure in online environments

They are assessed by completing a range of projects.

S3 Computing Science (3 periods per week option)

Students deepen their knowledge and skills by learning how to:

  • Design and create more complex animations by creating and importing movies
  • Design and create more complex computer games using Scratch and Kodu with at least 2 variables/levels
  • Design and create more complex websites using HTML, internal CSS and JavaScript
  • Design and create relational databases using a database package
  • Design and create computer programs using Python (a textual language)
  • Design and create graphics using a vector graphics package
  • Represent information in a range of formats and understand how computers translate information

They are assessed by completing a range of projects and end-of-topic tests.

National 4 & National 5 Computing Science

Students study the following areas:

  • Computer Systems
  • Database Design and Development
  • Web Design and Development
  • Software Design and Development

For National 5, students are assessed by completing an end-of-year exam (69%) and a course assignment (31%).  For National 4, students are assessed by completing unit assessments.

Higher Computing Science

Students study the following areas in greater depth:

  • Computer Systems
  • Database Design and Development
  • Web Design and Development
  • Software Design and Development

They are assessed by completing an end-of-year exam (69%) and a course assignment (31%).

NPA in Computer Games Development (Level 5)

Students study the following units:

  • Computer Games: Design
  • Computer Games: Media Assets
  • Computer Games: Development

They are assessed by completing a range of assignments throughout the year.


Design & Technology

S1 Design & Technology (2 periods per week)

Students develop their skills by learning how to manufacture artefacts in wood and plastic, and they learn knowledge and design skills as well as graphic communication and Computer Aided Design.  The projects students complete are as follows:

  • Bird Feeder
  • Mini-light
  • One Point Perspective
  • Bookends
  • Design Layout
  • Computer Aided Design Project
S2 Design & Technology (2 periods per week)

Students deepen their skills, knowledge and understanding by completing the following projects:

  • Pinball Machine
  • Stool (Design and Manufacture)
  • Magazine Page Design
  • Desk Top Publishing
  • Two-point Perspective
S3 Practical Craft Skills (3 periods per week option)

Students specialise in creating artefacts in wood metal and learn about the theoretical concepts relating to the practical work.  Students complete the following projects:

  • Engineers Square
  • Small Clock
  • Project of choice i.e. woodpecker door knocker, mini shelves
S3 Graphic Communication (3 periods per week option)

Students deepen their knowledge and understanding of the range of graphic communication previously undertaken.  Students study the following areas:

  • One Point and Two Point Perspective
  • Colour Theory
  • Orthographic Drawing
  • Computer Aided Design
  • Computer Aided Graphics
  • Desk Top Publishing
  • British Standard Symbols
  • Free-hand Sketching Skills
National 4 & National 5 Practical Metalworking

Students study the following areas:

  • Bench Skills
  • Machine Processes
  • Fabrication and Thermal Joining

For National 5, students are assessed by completing a course assignment (70%) and an end-of-year exam (30%).  For National 4, students are assessed by completing unit assessments.

National 4 & National 5 Practical Woodworking

Students study the following areas:

  • Flat Frame Construction
  • Carcase Construction
  • Machining & Finishing

For National 5, students are assessed by completing a course assignment (70%) and an end-of-year exam (30%).  For National 4, students are assessed by completing unit assessments.

National 4, National 5 & Higher Graphic Communication

Students study the following areas:

  • 2D Graphic Communication
  • 3D and Pictorial Graphic Communication

For Higher, students are assessed by completing an end-of-year exam (64%) and a course assignment (36%).  For National 5, students are assessed by completing an end-of-year exam (67%) and a course assignment (33%).  For National 4, students are assessed by completing unit assessments.

Advanced Higher Graphic Communication

Students study the following areas:

  • Technical Graphics
  • Commercial and Visual Media Graphics

They are assessed by completing an end-of-year exam (50%) and a course assignment (50%).